Scratch to Reveal

$5

Scratch to Reveal

Turn any card into a scratch card

Details

Category

Last update

Suggest improvement or report a bug

Documentation

What it does

The component draws a cover over whatever you put underneath and turns it into a scratch surface. As the visitor drags across it, the cover is erased where they touch — with scattered flecks along the stroke, the way real foil comes off rather than a clean wipe. When enough of it is gone, the rest clears on its own.

It reads how much has actually been scratched off the canvas, so completion responds to what the visitor did, not to how long they spent.

Where you would use it

  • A discount code the visitor has to uncover — the most natural fit, and the reason the Reward mode exists

  • A product reveal on a launch page

  • A giveaway or competition entry

  • Anywhere you want a moment of play in an otherwise static page

It works because it costs the visitor a small effort. Use it once on a page; a second scratch card is a chore.

It lets visitors rub it away with a cursor or finger — perfect for promo codes, giveaways, product teasers, and playful landing pages.

How to add it

  1. Paste the component into your layout.

  2. Pick a Content Type — this is the decision everything else follows from.

  3. Pick a Surface for the cover.

  4. Leave the scratch feel at its defaults unless something bothers you.

Controls

Forty-two controls, but you never see all of them. Content Type is a mode switch: choosing one hides the controls belonging to the other four. In practice you work with about fifteen at a time.

Content Type — start here

Mode

What appears underneath

Controls it turns on

Image

A picture

Reveal Image, Reveal Fit

Text

A title and a description

Title, Description, Text Color, Title Font, Body Font

Slot

Any Framer layer you drop in

Content

Mixed

A picture with text over it

Reveal Image, Reveal Fit, Title, Description, Title Font, Body Font

Reward

A coupon card with a code and a button

Title, Text Color, Title Font, Reward Code, Button Label, Reward Link, Reward Accent, Reward Click

Slot is the escape hatch. If none of the built-in layouts fit, design the reveal as a normal Framer layer and drop it into the Content slot.

One inconsistency worth knowing: Text Color appears in Text and Reward modes but not in Mixed, even though Mixed shows text. In Mixed the text colour comes from the font controls instead.

The cover

Control

Type

Default

Notes

Surface

Holographic / Silver Foil / Golden Ticket / Frosted Glass / Soft Gradient / Noise Paper

Holographic

Preset look of the scratch layer.

Cover Image

Image

—

Use your own artwork instead of a preset.

Cover Fit

Cover / Contain / Fill

Cover

Only appears once a Cover Image is set.

Cover 1 / 2 / 3

Color

violet / pink / peach

Only on Holographic and Soft Gradient. The other four surfaces ship fixed palettes and ignore these.

Texture

Number

55

0–100%. Grain in the cover.

Background

Color

#F3F4F6

Behind everything.

A Cover Image beats every preset for brand work. The presets are good defaults, but a scratch card that carries your own artwork reads as designed rather than as a component.

How it scratches

Control

Type

Default

Notes

Brush

Number

56

12–140px. Width of the scratch stroke.

Roughness

Number

48

0–100%. Scattered flecks along the stroke.

Threshold

Number

70

5–95%. How much must be removed before it clears itself.

Release Finish

Boolean

true

Finish early when the visitor lets go.

Release Point

Number

25

5–90%. Only appears when Release Finish is on.

These five decide whether the interaction feels good, and two of them matter most:

Roughness is what stops it looking like an eraser. At 0 the stroke is a clean band and the illusion breaks; the default scatters flecks around the stroke so the cover comes off unevenly, like foil.

Release Finish is a kindness. Without it, the visitor has to keep scratching until they hit the 70% Threshold — which is a lot of rubbing. With it on, they scratch past 25%, let go, and the rest clears. Turn it off only when the scratching itself is the point.

The hint

Control

Type

Default

Notes

Hint

Boolean

true

Show a prompt on the cover.

Hint Text

String

Scratch to reveal

Only when Hint is on.

Hint Icon

Coin / Gesture / None

Coin

Only when Hint is on.

Hint Color

Color

dark, 78%

Only when Hint is on.

Hint Font

Font

13px

Only when Hint is on.

Leave the hint on. A scratch card that does not say it is a scratch card is just a shape that ignores clicks. This is the one control where the default is not a style choice.

Frame

Control

Type

Default

Radius

Border Radius

16px

Border

Border

2px

Cursor

Cursor

crosshair

After it is revealed

Control

Type

Default

Notes

Confetti

Boolean

false

Burst on completion.

Reset Button

Boolean

true

Let the visitor scratch again.

Auto Reset

Boolean

false

Re-cover itself after a delay.

Reset Delay

Number

3

0.5–30s. Only appears when Auto Reset is on.

Reset Toggle

Boolean

false

Turn the reset into a toggle.

Turn Reset Button off for a real promo code. A code that can be re-scratched implies it can be re-rolled, and the reveal stops feeling like a prize. Reset is for demos and for playful reveals where nothing is at stake.

Auto Reset belongs on a showcase page — a card that re-covers itself so the next visitor sees it unscratched.

Events

Control

Type

Notes

Complete

Event Handler

Fires when the card is fully revealed.

Reset

Event Handler

Fires when it is re-covered.

Reward Click

Event Handler

Reward mode only. Fires on the claim button.

Wire Complete to whatever should follow the reveal — reveal a section, start an animation, fire an analytics event.

Tips

  • Pick the mode first, then style. Half the panel changes when you change Content Type, so any styling you do beforehand may belong to controls that are about to disappear.

  • Reward mode is the whole promo-code flow in one component — code, button, link and a click event. Do not rebuild it out of Text mode plus a button.

  • Match Radius to the card it sits in. The cover is drawn to the component's own frame, so a mismatched radius shows as a corner that does not line up.

  • Size the Brush to the card, not to taste. A 56px brush on a small card clears it in two strokes and the interaction is over before it registers.

Performance and limits

  • The reveal is drawn on a canvas and only runs while the visitor is scratching. Nothing animates on its own.

  • A cross-origin Cover Image degrades the progress measurement. The component normally reads the canvas pixels to know exactly how much has been removed; when the browser blocks that read because the image comes from another domain, it falls back to estimating progress from the strokes drawn. Completion still works, but Threshold becomes approximate. Upload the cover image into your project rather than linking it from elsewhere.

  • Static rendering is handled, so canvas previews and exports show the card covered rather than mid-scratch.

Good to know

No setup or coding required. Responsive across desktop, tablet, and mobile.

Refund policy — due to the nature of digital products, all sales are final. Once purchased, this component is non-refundable. Please make sure it fits your needs before completing the checkout.

Support: hi@alicorak.com

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