Warp Speed Lines

$5

Warp Speed Lines

The vanishing follows your pointer

Details

Category

Last update

Suggest improvement or report a bug

Documentation

What it does

Streaks of light rushing out from a vanishing point — the jump-to-lightspeed effect, with the vanishing point following your cursor.

Controls

21 controls, 5 of which only appear when they are relevant.

Control

Type

Default

Notes

Palette

Enum

Hyper Blue / Warp / Inferno / Emerald / Gold / Mono / Custom — default hyper

—

Core

Color

#ffffff

conditional

Mid

Color

#00ffff

conditional

Edge

Color

#0000ff

conditional

Accent

Color

#ff40ff

conditional

Speed

Number

1

0–5

Direction

Enum

Outward / Inward — default outward

Flow outward or inward

Streak

Number

.6

0–4 · Motion-blur trail length

Density

Number

45

10–90 · Number of streaks

Core Fill

Number

.7

0–1 · Fills the empty center

Twist

Number

0

-2–2 · Spiral curvature

Zoom

Number

.5

.2–1.2 · Lower zooms into the burst

Gain

Number

2.5

1–5

Threshold

Number

1.4

0–3

Contrast

Number

1

.3–3

Brightness

Number

1

.2–2.5

Center Glow

Number

.15

0–1

Vignette

Number

.25

0–1

Pointer

Boolean

true

—

Pointer Force

Number

.4

0–1 · conditional

Click Warp

Boolean

true

Speed burst on click

Working through the panel

Palette

Seven palettes: hyper blue, warp, inferno, emerald, gold, mono, and custom.

The six presets are tuned, so try them before building your own. Choose Custom and four colour controls appear — Core, Mid, Edge and Accent.

Those four are layered by depth, not chosen freely. Core is the bright centre of each streak, Mid is its body, Edge is where it fades out, and Accent is the occasional highlight. Keep Core the brightest and Edge the darkest or the streaks lose their form.

The streaks

Speed is how fast they travel. Direction is outward or inward — outward reads as accelerating away, inward as arriving.

Streak is how long each one stretches. Density is how many there are. Core Fill is how solid their centres are.

Twist curls the whole field, and Zoom changes the apparent distance to the vanishing point.

Then three controls that behave like exposure settings: Gain, Threshold and Contrast. Threshold is the useful one — it decides how bright a streak has to be before it shows at all, so raising it thins the field down to only the strongest lines.

Framing and interaction

Brightness is the overall level. Center Glow lights the vanishing point itself, and Vignette darkens the corners — which frames the effect and keeps anything you place on top readable.

Pointer is on by default: the vanishing point follows the cursor, with Pointer Force setting how strongly. This is what makes the effect feel like you're steering rather than watching.

And Click Warp gives a burst of acceleration on click, which is the detail that makes people click twice.

Performance and limits

  • It stops rendering when it scrolls out of view, so an instance below the fold costs nothing until the visitor reaches it.

  • Static rendering is handled, so canvas thumbnails and exports show a settled frame rather than a blank box.

  • It renders with WebGL at whatever size and pixel density the frame needs — there is no image to download and no resolution to outgrow.

Good to know

No setup or coding required. Responsive across desktop, tablet, and mobile.

Refund policy — due to the nature of digital products, all sales are final. Once purchased, this component is non-refundable. Please make sure it fits your needs before completing the checkout.

Support: hi@alicorak.com

Asset updates

Get new Framer assets delivered to your inbox

New releases, free assets, and occasional offers. No spam.

Asset updates

Get new Framer assets delivered to your inbox

New releases, free assets, and occasional offers. No spam.